fireball/lib/renderers/shaders/ShaderChunk/specularmap_fragment.glsl

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2018-12-25 13:59:22 +00:00
float specularStrength;
#ifdef USE_SPECULARMAP
vec4 texelSpecular = texture2D( specularMap, vUv );
specularStrength = texelSpecular.r;
#else
specularStrength = 1.0;
#endif