fireball/lib/renderers/shaders/ShaderChunk/skinbase_vertex.glsl

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2018-12-25 13:59:22 +00:00
#ifdef USE_SKINNING
mat4 boneMatX = getBoneMatrix( skinIndex.x );
mat4 boneMatY = getBoneMatrix( skinIndex.y );
mat4 boneMatZ = getBoneMatrix( skinIndex.z );
mat4 boneMatW = getBoneMatrix( skinIndex.w );
#endif