fireball/lib/renderers/shaders/ShaderChunk/shadowmap_pars_vertex.glsl

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2018-12-25 13:59:22 +00:00
#ifdef USE_SHADOWMAP
#if NUM_DIR_LIGHTS > 0
uniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHTS ];
varying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHTS ];
#endif
#if NUM_SPOT_LIGHTS > 0
uniform mat4 spotShadowMatrix[ NUM_SPOT_LIGHTS ];
varying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHTS ];
#endif
#if NUM_POINT_LIGHTS > 0
uniform mat4 pointShadowMatrix[ NUM_POINT_LIGHTS ];
varying vec4 vPointShadowCoord[ NUM_POINT_LIGHTS ];
#endif
/*
#if NUM_RECT_AREA_LIGHTS > 0
// TODO (abelnation): uniforms for area light shadows
#endif
*/
#endif