fireball/lib/renderers/shaders/ShaderChunk/logdepthbuf_fragment.glsl

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2018-12-25 13:59:22 +00:00
#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )
gl_FragDepthEXT = log2( vFragDepth ) * logDepthBufFC * 0.5;
#endif