17 lines
506 B
Plaintext
17 lines
506 B
Plaintext
|
#ifdef USE_AOMAP
|
||
|
|
||
|
// reads channel R, compatible with a combined OcclusionRoughnessMetallic (RGB) texture
|
||
|
float ambientOcclusion = ( texture2D( aoMap, vUv2 ).r - 1.0 ) * aoMapIntensity + 1.0;
|
||
|
|
||
|
reflectedLight.indirectDiffuse *= ambientOcclusion;
|
||
|
|
||
|
#if defined( USE_ENVMAP ) && defined( PHYSICAL )
|
||
|
|
||
|
float dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );
|
||
|
|
||
|
reflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.specularRoughness );
|
||
|
|
||
|
#endif
|
||
|
|
||
|
#endif
|