fireball/lib/materials/MeshDistanceMaterial.js

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2018-12-25 13:59:22 +00:00
import { Material } from './Material.js';
import { Vector3 } from '../math/Vector3.js';
/**
* @author WestLangley / http://github.com/WestLangley
*
* parameters = {
*
* referencePosition: <float>,
* nearDistance: <float>,
* farDistance: <float>,
*
* skinning: <bool>,
* morphTargets: <bool>,
*
* map: new THREE.Texture( <Image> ),
*
* alphaMap: new THREE.Texture( <Image> ),
*
* displacementMap: new THREE.Texture( <Image> ),
* displacementScale: <float>,
* displacementBias: <float>
*
* }
*/
function MeshDistanceMaterial( parameters ) {
Material.call( this );
this.type = 'MeshDistanceMaterial';
this.referencePosition = new Vector3();
this.nearDistance = 1;
this.farDistance = 1000;
this.skinning = false;
this.morphTargets = false;
this.map = null;
this.alphaMap = null;
this.displacementMap = null;
this.displacementScale = 1;
this.displacementBias = 0;
this.fog = false;
this.lights = false;
this.setValues( parameters );
}
MeshDistanceMaterial.prototype = Object.create( Material.prototype );
MeshDistanceMaterial.prototype.constructor = MeshDistanceMaterial;
MeshDistanceMaterial.prototype.isMeshDistanceMaterial = true;
MeshDistanceMaterial.prototype.copy = function ( source ) {
Material.prototype.copy.call( this, source );
this.referencePosition.copy( source.referencePosition );
this.nearDistance = source.nearDistance;
this.farDistance = source.farDistance;
this.skinning = source.skinning;
this.morphTargets = source.morphTargets;
this.map = source.map;
this.alphaMap = source.alphaMap;
this.displacementMap = source.displacementMap;
this.displacementScale = source.displacementScale;
this.displacementBias = source.displacementBias;
return this;
};
export { MeshDistanceMaterial };