fireball/lib/animation/AnimationClip.js

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2018-12-25 13:59:22 +00:00
import { AnimationUtils } from './AnimationUtils.js';
import { KeyframeTrack } from './KeyframeTrack.js';
import { BooleanKeyframeTrack } from './tracks/BooleanKeyframeTrack.js';
import { ColorKeyframeTrack } from './tracks/ColorKeyframeTrack.js';
import { NumberKeyframeTrack } from './tracks/NumberKeyframeTrack.js';
import { QuaternionKeyframeTrack } from './tracks/QuaternionKeyframeTrack.js';
import { StringKeyframeTrack } from './tracks/StringKeyframeTrack.js';
import { VectorKeyframeTrack } from './tracks/VectorKeyframeTrack.js';
import { _Math } from '../math/Math.js';
/**
*
* Reusable set of Tracks that represent an animation.
*
* @author Ben Houston / http://clara.io/
* @author David Sarno / http://lighthaus.us/
*/
function AnimationClip( name, duration, tracks ) {
this.name = name;
this.tracks = tracks;
this.duration = ( duration !== undefined ) ? duration : - 1;
this.uuid = _Math.generateUUID();
// this means it should figure out its duration by scanning the tracks
if ( this.duration < 0 ) {
this.resetDuration();
}
}
function getTrackTypeForValueTypeName( typeName ) {
switch ( typeName.toLowerCase() ) {
case 'scalar':
case 'double':
case 'float':
case 'number':
case 'integer':
return NumberKeyframeTrack;
case 'vector':
case 'vector2':
case 'vector3':
case 'vector4':
return VectorKeyframeTrack;
case 'color':
return ColorKeyframeTrack;
case 'quaternion':
return QuaternionKeyframeTrack;
case 'bool':
case 'boolean':
return BooleanKeyframeTrack;
case 'string':
return StringKeyframeTrack;
}
throw new Error( 'THREE.KeyframeTrack: Unsupported typeName: ' + typeName );
}
function parseKeyframeTrack( json ) {
if ( json.type === undefined ) {
throw new Error( 'THREE.KeyframeTrack: track type undefined, can not parse' );
}
var trackType = getTrackTypeForValueTypeName( json.type );
if ( json.times === undefined ) {
var times = [], values = [];
AnimationUtils.flattenJSON( json.keys, times, values, 'value' );
json.times = times;
json.values = values;
}
// derived classes can define a static parse method
if ( trackType.parse !== undefined ) {
return trackType.parse( json );
} else {
// by default, we assume a constructor compatible with the base
return new trackType( json.name, json.times, json.values, json.interpolation );
}
}
Object.assign( AnimationClip, {
parse: function ( json ) {
var tracks = [],
jsonTracks = json.tracks,
frameTime = 1.0 / ( json.fps || 1.0 );
for ( var i = 0, n = jsonTracks.length; i !== n; ++ i ) {
tracks.push( parseKeyframeTrack( jsonTracks[ i ] ).scale( frameTime ) );
}
return new AnimationClip( json.name, json.duration, tracks );
},
toJSON: function ( clip ) {
var tracks = [],
clipTracks = clip.tracks;
var json = {
'name': clip.name,
'duration': clip.duration,
'tracks': tracks,
'uuid': clip.uuid
};
for ( var i = 0, n = clipTracks.length; i !== n; ++ i ) {
tracks.push( KeyframeTrack.toJSON( clipTracks[ i ] ) );
}
return json;
},
CreateFromMorphTargetSequence: function ( name, morphTargetSequence, fps, noLoop ) {
var numMorphTargets = morphTargetSequence.length;
var tracks = [];
for ( var i = 0; i < numMorphTargets; i ++ ) {
var times = [];
var values = [];
times.push(
( i + numMorphTargets - 1 ) % numMorphTargets,
i,
( i + 1 ) % numMorphTargets );
values.push( 0, 1, 0 );
var order = AnimationUtils.getKeyframeOrder( times );
times = AnimationUtils.sortedArray( times, 1, order );
values = AnimationUtils.sortedArray( values, 1, order );
// if there is a key at the first frame, duplicate it as the
// last frame as well for perfect loop.
if ( ! noLoop && times[ 0 ] === 0 ) {
times.push( numMorphTargets );
values.push( values[ 0 ] );
}
tracks.push(
new NumberKeyframeTrack(
'.morphTargetInfluences[' + morphTargetSequence[ i ].name + ']',
times, values
).scale( 1.0 / fps ) );
}
return new AnimationClip( name, - 1, tracks );
},
findByName: function ( objectOrClipArray, name ) {
var clipArray = objectOrClipArray;
if ( ! Array.isArray( objectOrClipArray ) ) {
var o = objectOrClipArray;
clipArray = o.geometry && o.geometry.animations || o.animations;
}
for ( var i = 0; i < clipArray.length; i ++ ) {
if ( clipArray[ i ].name === name ) {
return clipArray[ i ];
}
}
return null;
},
CreateClipsFromMorphTargetSequences: function ( morphTargets, fps, noLoop ) {
var animationToMorphTargets = {};
// tested with https://regex101.com/ on trick sequences
// such flamingo_flyA_003, flamingo_run1_003, crdeath0059
var pattern = /^([\w-]*?)([\d]+)$/;
// sort morph target names into animation groups based
// patterns like Walk_001, Walk_002, Run_001, Run_002
for ( var i = 0, il = morphTargets.length; i < il; i ++ ) {
var morphTarget = morphTargets[ i ];
var parts = morphTarget.name.match( pattern );
if ( parts && parts.length > 1 ) {
var name = parts[ 1 ];
var animationMorphTargets = animationToMorphTargets[ name ];
if ( ! animationMorphTargets ) {
animationToMorphTargets[ name ] = animationMorphTargets = [];
}
animationMorphTargets.push( morphTarget );
}
}
var clips = [];
for ( var name in animationToMorphTargets ) {
clips.push( AnimationClip.CreateFromMorphTargetSequence( name, animationToMorphTargets[ name ], fps, noLoop ) );
}
return clips;
},
// parse the animation.hierarchy format
parseAnimation: function ( animation, bones ) {
if ( ! animation ) {
console.error( 'THREE.AnimationClip: No animation in JSONLoader data.' );
return null;
}
var addNonemptyTrack = function ( trackType, trackName, animationKeys, propertyName, destTracks ) {
// only return track if there are actually keys.
if ( animationKeys.length !== 0 ) {
var times = [];
var values = [];
AnimationUtils.flattenJSON( animationKeys, times, values, propertyName );
// empty keys are filtered out, so check again
if ( times.length !== 0 ) {
destTracks.push( new trackType( trackName, times, values ) );
}
}
};
var tracks = [];
var clipName = animation.name || 'default';
// automatic length determination in AnimationClip.
var duration = animation.length || - 1;
var fps = animation.fps || 30;
var hierarchyTracks = animation.hierarchy || [];
for ( var h = 0; h < hierarchyTracks.length; h ++ ) {
var animationKeys = hierarchyTracks[ h ].keys;
// skip empty tracks
if ( ! animationKeys || animationKeys.length === 0 ) continue;
// process morph targets
if ( animationKeys[ 0 ].morphTargets ) {
// figure out all morph targets used in this track
var morphTargetNames = {};
for ( var k = 0; k < animationKeys.length; k ++ ) {
if ( animationKeys[ k ].morphTargets ) {
for ( var m = 0; m < animationKeys[ k ].morphTargets.length; m ++ ) {
morphTargetNames[ animationKeys[ k ].morphTargets[ m ] ] = - 1;
}
}
}
// create a track for each morph target with all zero
// morphTargetInfluences except for the keys in which
// the morphTarget is named.
for ( var morphTargetName in morphTargetNames ) {
var times = [];
var values = [];
for ( var m = 0; m !== animationKeys[ k ].morphTargets.length; ++ m ) {
var animationKey = animationKeys[ k ];
times.push( animationKey.time );
values.push( ( animationKey.morphTarget === morphTargetName ) ? 1 : 0 );
}
tracks.push( new NumberKeyframeTrack( '.morphTargetInfluence[' + morphTargetName + ']', times, values ) );
}
duration = morphTargetNames.length * ( fps || 1.0 );
} else {
// ...assume skeletal animation
var boneName = '.bones[' + bones[ h ].name + ']';
addNonemptyTrack(
VectorKeyframeTrack, boneName + '.position',
animationKeys, 'pos', tracks );
addNonemptyTrack(
QuaternionKeyframeTrack, boneName + '.quaternion',
animationKeys, 'rot', tracks );
addNonemptyTrack(
VectorKeyframeTrack, boneName + '.scale',
animationKeys, 'scl', tracks );
}
}
if ( tracks.length === 0 ) {
return null;
}
var clip = new AnimationClip( clipName, duration, tracks );
return clip;
}
} );
Object.assign( AnimationClip.prototype, {
resetDuration: function () {
var tracks = this.tracks, duration = 0;
for ( var i = 0, n = tracks.length; i !== n; ++ i ) {
var track = this.tracks[ i ];
duration = Math.max( duration, track.times[ track.times.length - 1 ] );
}
this.duration = duration;
return this;
},
trim: function () {
for ( var i = 0; i < this.tracks.length; i ++ ) {
this.tracks[ i ].trim( 0, this.duration );
}
return this;
},
validate: function () {
var valid = true;
for ( var i = 0; i < this.tracks.length; i ++ ) {
valid = valid && this.tracks[ i ].validate();
}
return valid;
},
optimize: function () {
for ( var i = 0; i < this.tracks.length; i ++ ) {
this.tracks[ i ].optimize();
}
return this;
}
} );
export { AnimationClip };