import Vector from './vector'; var Gravity = { between: function(o1, o2) { var mass = o1.mass * o2.mass; return new Vector( Math.pow(o1.position.x - o2.position.x, 2), Math.pow(o1.position.y - o2.position.y, 2), Math.pow(o1.position.z - o2.position.z, 2) ); }, globalMass: 10, global: function(mass, g) { return new Vector(0, mass * (g || this.globalMass), 0); } }; export default Gravity;