Gravity Force
Fixes in demo
This commit is contained in:
@ -24,10 +24,10 @@ var middle = new Bolt.Vector(window.innerWidth / 2, window.innerHeight / 2, 0);
|
||||
for(var i = 0; i < 20; i++) {
|
||||
var p = new Bolt.Particle({
|
||||
position: middle.clone(),
|
||||
mass: 1
|
||||
mass: 100
|
||||
});
|
||||
|
||||
var sphere = new LiThree.ObjectFactory.Sphere(50, 20, 20);
|
||||
var sphere = new LiThree.ObjectFactory.Sphere(5, 20, 20);
|
||||
sphere.color.rgb(0.2, 0.2, 0.2);
|
||||
|
||||
world.add(sphere);
|
||||
@ -50,9 +50,9 @@ Bolt.Play.start(function() {
|
||||
for(var i = 1, len = Bolt.objects.length; i < len; i++) {
|
||||
var p = Bolt.objects[i];
|
||||
|
||||
// var mouseGravity = new Bolt.Force.generators.Gravity(p, mouse);
|
||||
var mouseGravity = new Bolt.Force.generators.Gravity(p, mouse);
|
||||
|
||||
// Bolt.Force.add(p, mouseGravity);
|
||||
Bolt.Force.add(p, mouseGravity);
|
||||
|
||||
syncPositions(p);
|
||||
}
|
||||
|
Reference in New Issue
Block a user