Gravity Force

Fixes in demo
This commit is contained in:
Mahdi Dibaiee
2015-01-28 19:36:54 +03:30
parent fc7d76637d
commit f180233e66
4 changed files with 11 additions and 5 deletions

View File

@ -24,10 +24,10 @@ var middle = new Bolt.Vector(window.innerWidth / 2, window.innerHeight / 2, 0);
for(var i = 0; i < 20; i++) {
var p = new Bolt.Particle({
position: middle.clone(),
mass: 1
mass: 100
});
var sphere = new LiThree.ObjectFactory.Sphere(50, 20, 20);
var sphere = new LiThree.ObjectFactory.Sphere(5, 20, 20);
sphere.color.rgb(0.2, 0.2, 0.2);
world.add(sphere);
@ -50,9 +50,9 @@ Bolt.Play.start(function() {
for(var i = 1, len = Bolt.objects.length; i < len; i++) {
var p = Bolt.objects[i];
// var mouseGravity = new Bolt.Force.generators.Gravity(p, mouse);
var mouseGravity = new Bolt.Force.generators.Gravity(p, mouse);
// Bolt.Force.add(p, mouseGravity);
Bolt.Force.add(p, mouseGravity);
syncPositions(p);
}