3D fireworks
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@ -1,32 +1,69 @@
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var scene = new THREE.Scene(),
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camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 1, 10000),
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renderer = new THREE.WebGLRenderer(),
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light = new THREE.HemisphereLight(0xf0f0f0, 0x404040);
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camera.position.z = 1000;
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renderer.setSize(window.innerWidth, window.innerHeight);
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var cubeGeometry = new THREE.SphereGeometry(7, 8, 8),
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redMaterial = new THREE.MeshLambertMaterial({color: 0xFF2200}),
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orangeMaterial = new THREE.MeshLambertMaterial({color: 0xFFFB00});
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scene.add(light);
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document.body.appendChild(renderer.domElement);
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function Firework(props) {
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var particle = Bolt.Particle(props);
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particle.type = props.type || 0;
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particle.age = Math.random() * (5 - 3) + 3;
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particle.damping = 0.93;
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particle.velocity = props.velocity || Bolt.Vector.random([-8, 8], [-60, -12], [-5, 0]);
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particle.color = props.color;
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return particle;
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this.particle = Bolt.Particle(props);
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this.type = props.type || 0;
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this.age = Math.random() * (5 - 3) + 3;
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this.particle.damping = 0.93;
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this.particle.velocity = props.velocity || Bolt.Vector.random([-8, 8], [60, 12], [-8, 8]);
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this.view = new THREE.Mesh(cubeGeometry, this.type === 0 ? redMaterial : orangeMaterial);
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if(this.type === 1) {
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this.view.scale.x = 0.5;
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this.view.scale.y = 0.5;
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this.view.scale.z = 0.5;
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}
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this.render();
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scene.add(this.view);
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}
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Firework.prototype.render = function() {
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this.view.position.x = this.particle.position.x;
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this.view.position.y = this.particle.position.y;
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this.view.position.z = this.particle.position.z;
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};
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Firework.prototype.destroy = function() {
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this.particle.destroy();
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scene.remove(this.view);
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this.view = null;
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};
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var fireworks = [];
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var count = 0;
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Bolt.Play.start(function() {
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count++;
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if(count === 8) {
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fireworks.push(new Firework({
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type: 0,
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position: Bolt.Vector(Bolt._canvas.width/2, Bolt._canvas.height/2, 0),
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color: '#FF3636',
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mass: 2
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position: Bolt.Vector(window.innerWidth/4, 0, 0),
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mass: 4
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}));
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count = 0;
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}
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for(var i = 0, len = fireworks.length; i < len; i++) {
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var fw = fireworks[i];
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fw.render();
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fw.age -= Bolt.Frames.elapsed;
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if(fw.age < 0) {
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fw.destroy();
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@ -36,20 +73,50 @@ Bolt.Play.start(function() {
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if(fw.type === 1) continue;
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for(var x = 0; x < 5; x++) {
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var vel = fw.velocity.clone().add(Bolt.Vector.random([-8, 8], [-10, 10], [-5, 5]));
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for(var x = 0; x < 3; x++) {
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var vel = fw.particle.velocity.clone().add(Bolt.Vector.random([-8, 8], [-10, 10], [-8, 8]));
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var childFirework = new Firework({
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type: 1,
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position: fw.position.clone(),
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position: fw.particle.position.clone(),
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velocity: vel,
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color: '#FFA400',
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mass: 1
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mass: 2
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});
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fireworks.push(childFirework);
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}
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}
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}
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renderer.render(scene, camera);
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}).then(function() {
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});
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var isMouseDown = false,
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initial = {x: 0, y: 0},
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last = {x: 0, y: 0};
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renderer.domElement.style.setProperty('cursor', 'pointer');
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renderer.domElement.addEventListener('mousedown', function(e) {
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isMouseDown = true;
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initial.x = e.pageX;
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initial.y = e.pageY;
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renderer.domElement.style.setProperty('cursor', 'grab');
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});
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renderer.domElement.addEventListener('mousemove', function(e) {
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if(!isMouseDown) return;
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camera.position.x = last.x + initial.x - e.pageX;
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camera.position.y = last.y + -(initial.y - e.pageY);
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});
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renderer.domElement.addEventListener('mouseup', function(e) {
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isMouseDown = false;
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last.x = camera.position.x;
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last.y = camera.position.y;
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renderer.domElement.style.setProperty('cursor', 'pointer');
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});
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renderer.domElement.addEventListener('wheel', function(e) {
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camera.position.z += e.deltaY * 10;
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});
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@ -8,6 +8,7 @@
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<p style="position: absolute;top:5px;left:10px;" id='fps'></p>
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<script src='../../build.js'></script>
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<script src='three.js'></script>
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<script src='demo.js'></script>
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</body>
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</html>
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1
demos/fireworks/lithree.min.js
vendored
Normal file
1
demos/fireworks/lithree.min.js
vendored
Normal file
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821
demos/fireworks/three.js
Normal file
821
demos/fireworks/three.js
Normal file
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