Equation ======== Solve math expressions or create equations for repeated and complex Math tasks. To use in browser, download [`equation.min.js`](https://raw.githubusercontent.com/mdibaiee/Equation.js/master/equation.min.js). Install using npm: ``` npm install equations ``` ####Examples: ```javascript // solve console.log(Equation.solve('4 * lg(4) ^ 3')); // 32 // equation let sphereArea = Equation.equation('4 * PI * r^2'); console.log(sphereArea(5)); // 314.1592653589793 ``` You can also register your own operators and constants. ```javascript // these options are explained below Equation.registerOperator('$', { fn: a => 1/a, format: '10', precedence: 2 }); Equation.solve('$2'); // 0.5 Equation.solve('$5'); // 0.2 Equation.registerConstant('N', () => { return Math.random() * 10 + 10 }); Equation.solve('N'); // a number between 10 and 20 ``` API === ####solve(expression: String) Takes a math expression and evaluates it, returning the result. ####equation(expression: String) Takes a math expression containing variables, returning a function which replaces the variables with given arguments, and solves the expression. ####registerOperator(key: String, options: Object) Registers a new operator. Options: #####fn The function which is run on arguments and returns the result #####format The format which specifies how arguments are placed relative to operator, this is a string in which 1 represents the operator and zeroes represent arguments. For example `+` has the format `010` and factorial has `01`. #####precedence Specifies the precedence of operator. The less the value, the higher the precedence, resulting in sooner execution. ####registerConstant(key: String, value: Function/Number) Registers a new constant. value can be a function (takes no arguments), or a constant number. That's right, we have named these *constants* but they actually can change, that's why we can use functions to define them. An example is the `RAND` constant which calls `Math.random`. Contributing ============ The code is commented and I hope you don't have a hard time contributing, anyway, some tips about contributing: The source code is in `lib` directory and is then transpiled into `dist`. #####Grunt Tasks ######default Transpiles `lib` to `dist` ######build Transpiles, browserifies, uglifies ######eslint Runs ESLint on `lib` and `tests` ######test Runs the tests --- Please make sure to run `grunt eslint` before commiting. If you're adding something new, please add a test, too. TODO ==== * Equation solver * More tests